Addison Witherspoon


Concept

Player: Cam
Chronicle: Ashes of Now
Status: Semi-NPC
Rank: Supervisor
Amalgam: Q.T. Department
Title: Man in White
Concept: Academic Agent
Convention: New World Order
Methodology: Operatives
Nature: Architect
Demeanor: Theorist
Eilodon: Questing
Apparent Age: 38
Real Age: 43
Empowerment: 1989


Attributes

Physical: Strength 3, Dexterity 3, Stamina 3
Social: Charisma 3, Manipulation 2, Appearance 2
Mental: Perception 4 (insightful), Intelligence 4 (erudite), Wits 3


Abilities

Talents: Alertness 2, Artistic Expression 1, Athletics 1, Awareness 2, Brawl 2, Debate 2, Dodge 2, Instruction 2, Intimidation 2, Intuition 4 (flashes of inspiration), Leadership 2, Poetic Expression 2, Subterfuge 2
Skills: Drive 1, Etiquette 1, Firearms 2, Meditation 2, Melee 1, Research 2
Knowledges: Academics 3, Computer 2, Culture 2, Economics 2, Enigmas 1, Fine Arts 2, Investigation 2, Linguistics (ancient greek, french, german, latin) 3, Literature 3, Metaphysics 2, Occult 1, Philosophy 4 (ethics), Politics 2, Science 2, Traditions Data 1, Union Data 3


Advantages

Spheres: Correspondence 2, Entropy 3, Forces 2, Life 3, Mind 4 (induction), Prime 1, Time 2
Backgrounds: Allies 3, Cloaking 2, Construct 3, Contacts 3, Destiny 2, Device 4, Genius 3, Hypercram 2, Influence 1, Laboratory 3, Library 2, Resources 3, Spies 2
Enlightenment: 5
Willpower: 9
Primal Energy (typical): 3
Paradox (Permanent): 0
Tass: 0
Resonance: Fathomless (entropic) 4, Intuitive (dynamic) 4, Recalculating (static) 5
Merits: Inner Knight (5), Natural Linguist (2)
Flaws: Icy (2), Intolerance: busy work/worker drones (1)


Miscellaneous Notes

Devices: Consensual Auditory Hallucination Generator
Hanging Effects: Projected Determinism (detects dangerous events that would personally affect Addison seconds before they happen), Shield (protects from psychic overstimuli and mental invasions)
Conditioning: 3
Banality (unusable): 7
Creativity: 0
Quiets: none


Combat

Style: Commando (external/soft)
Special Maneuvers (Brawl): Elbow Smash, Heel Stamp, Pin, Throw
Special Maneuvers (Dodge): Displacement, Evasion, Kick Defense, Punch Defense
Special Maneuvers (Athletics): Breakfall, Jump
Special Maneuvers (Melee): Great Blow, Parry
Combinations (unarmed): none
Combinations (armed): none
Melee Weapons Techniques: Blunt Weapons, Blades, Fist-Loads
Ranged Weapons Techniques: none
Firearms Techniques: Handguns, Rifles, Shotguns, Submachine Guns
Common Weapons: Knife (Diff. 5, Dmg: Str+1, Conceal: P, Init. +1), Heckler & Koch P7M10 (Diff. 6, Dmg: 8, Rate: 3, Clip: 10, Range: 20, Conceal: P, Ammo: improved glasers), MAC Stinger Pen Gun (Diff. 6, Dmg: 3, Rate: 1, Clip: 1, Range: 10, Accur. -2, Init. +3, Conceal: P, Ammo: standard)
Armor: Ballistic Vest (+2 soak)

Experience Points:


Personality
What is this?

Career Class: Teacher
Drive: Assertive
Social Activity: Introvert
Long Term Goals: 1) Find inspirational evidence to calculate a perfect philosophy; 2) Better understand and harness the unusual nature of his Genius
Short Term Goals: 1) Develop the skills and reputation of an Operative; 2) Expand his assets and influence
Religion: Secular-Socialism
Politics: Pedocracy
Sex: Heterosexual/Monogamous
Traits: Cerebral, Elitist, Sagacious, Rational, Open-Minded, Diligent, Cogent, Judicious, Learned
Additional Notes: none

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