Jarrod Carlton


Concept

Player: Cam
Chronicle: Golden Nights
Status: PC
Rank: Armature
Amalgam: Frontliners
Concept: Nanotech Cyborg Hero
Convention: Iteration X
Methodology: BioMechanics
Nature: Martyr
Demeanor: Machine
Eidolon: Questing
Apparent Age: 40
Real Age: 43
Empowerment: 1989


Attributes

Physical: Strength 4 (wiry), Dexterity 5 (lithe), Stamina 4 (hell-bent)
Social: Charisma 3, Manipulation 3, Appearance 3
Mental: Perception 3, Intelligence 4 (resourceful), Wits 4 (levelheaded)


Abilities

Talents: Alertness 3, Athletics 3, Awareness 1, Brawl 3, Dodge 4 (finding cover), Intimidation 2, Leadership 1, Misdirection 2, Subterfuge 1
Skills: Biotech 4 (repair), Demolitions 2, Drive 2, Fast-Draw 2, Firearms 4 (shoot-outs), Gunsmith 2, Hypertech 3, Meditation 2, Melee 2, Pilot 1, Security 1, Stealth 2, Technology 3
Knowledge: Academics 1, Computer 3, Investigation 3, Law 1, Linguistics (spanish) 1, Medicine 1, Occult 1, Science 3, Superstitionists Data 1, Union Data 2


Advantages

Spheres: Entropy 1, Forces 3, Life 4 (improvement), Matter 3, Mind 2, Prime 3
Backgrounds: Cloaking 4, Contacts 2, Destiny 3, Enhancements 8, Genius 3, Hypercram 1, Laboratory 2, Resources 2
Enlightenment: 4
Willpower: 8
Primal Energy (typical): 3
Paradox (Permanent): 3 (disabling exhaustion; crippling arthritis; severe migraine headaches)
Tass: 50
Resonance: Dynamic (adaptability) 3, Static (mechanism) 3
Merits: Black Market Ties (2), Cat-like Balance (1), Code of Honor: protect innocent Sleepers (1),
Flaws: Addiction: demerol (2), Nightmares (1), Stress Atavism (3)


Miscellaneous Notes

Enhancements: Adrenaline Stimulation System, Skeletal Enhancement, Enhanced Optical Systems
Hanging Effects: Shield (protects from psychic overstimuli and mental invasions)
Conditioning: 4
Banality (unusable): 7
Creativity: 1
Quiets: none


Combat

Style: Commando (external/soft)
Special Maneuvers (Brawl): Choke Hold, Ear Pop, Elbow Smash, Foot Sweep, Grab Punch, Head Butt, Pin, Spinning Back Kick, Throw
Special Maneuvers (Dodge): Disarm, Disengage, Displacement, Evasion, Grappling Defense, Kick Defense, Punch Defense
Special Maneuvers (Athletics): Backflip, Breakfall, Duck'n'Roll, Jump, Kippup, Shoulder Smash
Special Maneuvers (Melee): Bash, Great Blow, Parry, Riposte, Slash, Smash
Combinations (unarmed): Disarm/Foot Sweep/Spinning Back Kick; Displacement/Grab Punch/Throw
Combinations (armed): Riposte/Slash/Great Blow; Bash/Smash/Great Blow
Melee Weapons Techniques: Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Staff
Ranged Weapons Techniques: none
Firearms Techniques: Assault Rifles, Energy Weapons, Handguns, Heavy Weapons, Rifles, Shotguns, Submachine Guns
Common Weapons: SigSauer P226 (Diff. 6, Dmg: 7, Rate: 4, Clip: 15, Range: 30, Accur. +1, Init. +1, Conceal: P, Ammo: improved glasers), Knife (Diff. 5, Dmg: Str+1, Init. +1, Conceal: P), Baton (Diff. 6, Dmg: Str+1, Accur. +1, Conceal: P)
Armor: Customized Kevlar Vest (+4 soak), Skeletal Enhancement (+3 soak)

Experience Points:


Personality
What is this?

Career Class: Warrior
Drive: Assertive
Social Activity: Extrovert
Long Term Goals: 1) Defeat all enemies of humanity; 2) Complete the Union's teleological arc
Short Term Goals: 1) Liberate his nanites fully from Control; 2) Obtain the best crew to work with
Religion: Agnosticism
Politics: Technocracy
Sex: Heterosexual/Polygamous
Traits: Heroic, Brave, Dedicated, Modernized, Beyond, Uncompromising
Additional Notes: none