Bishop Gramercy
Concept
Player: Cam
Chronicle: Frozen Dreams
Status: PC
Rank: Armature
Amalgam: Mechanisms of Metal and Meet
Concept: Hyper-Advanced HIT Mark
Convention: Iteration X
Methodology: BioMechanic
Nature: Quester
Demeanor: Machine
Eidolon: Questing
Apparent Age: 35
Real Age: 15
Empowerment: 1997
Attributes
Physical: Strength 5 (hearty), Dexterity 4 (coordinated), Stamina 5 (formidable)
Social: Charisma 2, Manipulation 2, Appearance 2
Mental: Perception 2, Intelligence 3, Wits 4 (combat nerves)
Abilities
Talents: Alertness 3, Athletics 2, Awareness 1, Brawl 3, Dodge 3, Intimidation 3, Intuition 1, Leadership 1, Misdirection 1, Style 1, Subterfuge 1
Skills: Biotech 3, Demolitions 2, Drive 2, Energy Weapons 1, Fast-Draw 2, Firearms 4 (heavy weapons), Gunsmithy 3, Hypertech 2, Meditation 1, Melee 2, Security 1, Stealth 1, Technology 3
Knowledge: Academics 1, Computer 3, Culture 1, Investigation 2, Linguistics (finnish, german, norwegian, russian, swedish) 3, Science 3, Union Data 2
Advantages
Spheres: Forces 2, Life 3, Matter 3, Mind 2, Prime 2
Backgrounds: Cloaking 2, Contacts 2, Destiny 4, Enhancements 8, Genius 4, Hypercram 1, Laboratory 2, Resources 1
Enlightenment: 3
Willpower: 7
Primal Energy (typical): 4
Paradox (Permanent): 3 (debilitating arthritis; internal organ failure, sensory overload)
Tass: 50
Resonance: Entropic (insidiousness) 2, Static (reflection) 3
Merits: Inner Knight (5)
Flaws: Faulty Enhancements: shoulder cannons (3), Icy (2), Rogue (4)
Miscellaneous Notes
Enhancements: Skeletal Armor Enhancement, Cybernetic Shoulder Cannons, On-Board HUD
Hanging Effects: Shield (protects from psychic overstimuli and mental invasions)
Conditioning: 6
Banality (unusable): 8
Creativity: 0
Quiets: none
Combat
Style: Commando (external/soft)
Special Maneuvers (Brawl): Backbreaker, Bear Hug, Choke Hold, Fighting Hold, Grab Punch, Haymaker, Head Butt, Heel Stamp, Pin, Throw
Special Maneuvers (Dodge): Disarm, Displacement, Evasion, Grappling Defense, Kick Defense, Punch Defense
Special Maneuvers (Athletics): Breakfall, Jump, Kippup, Shoulder Smash
Special Maneuvers (Melee): Double-Strike, Great Blow, Parry, Riposte
Combinations (unarmed): Grab Punch/Backbreaker/Throw; Disarm/Grab Punch/Fighting Hold
Combinations (armed): Riposte/Double-Strike/Great Blow
Melee Weapons Techniques: Blades, Blunt Weapons, Fist-Loads, Polearms, Staff
Ranged Weapons Techniques: none
Firearms Techniques: Assault Rifles, Energy Weapons, Handguns, Heavy Weapons, Rifles, Shotguns, Submachine Guns
Common Weapons: Heckler & Koch P7M10 (Diff. 6, Dmg: 7, Rate: 3, Clip: 10, Range: 20, Conceal: P, Ammo: spent uranium), Franchi SPAS-12 (Diff. 6, Dmg: 10, Rate: 3, Clip: 8, Range: 30, Accur. +1, Conceal: T, Ammo: flechettes), Gramercy Implementation Transhumeral-Right Arsenal Type Ib (Diff. 7, Dmg: 9, Rate: 30, Clip: 100, Range: 400, Conceal: P; Ammo: caseless explosive; enhancement), Gramercy Implementation Transhumeral-Left Arsenal Type IIa (Diff. 6, Dmg: by grenade, Rate: 1, Clip: 1, Range: 400, Init. +1, Conceal: P, Ammo: usually fragmentation grenade; enhancement), Knife (Diff. 5, Dmg: Str+1, Init. +1, Conceal: P)
Armor: Heavy Reinforced Trenchcoat (+2 soak), Skeletal Armor Enhancement (+4 soak)
Experience Points:
Personality
What is this?
Career Class: Warrior
Drive: Assertive
Social Activity: Introvert
Long Term Goals: 1) Become so much more than a killing machine; 2) Continue to self-enhance
Short Term Goals: 1) Mitigate his personal Paradox; 2) Close down missions quickly and painlessly
Religion: Atheism
Politics: Technocracy
Sex: Heterosexual/Polygamous
Traits: Relentless, Emotionless, Perfectionist, Self-Motivated, Complex, Inquisitive
Additional Notes: Though a machine-driven, clone-brewed person, he has full self-awareness and Enlightenment: a curiosity to be tracked and observed and possibly terminated if he shows signs of stress atavism or worse.