Stiggur Ashe


Concept

Player: Cam
Chronicle: Ashes of Now
Status: Semi-NPC
Rank: Advanced Master
Cabal: Circle of Nine
Concept: Timestreamer
Craft: Kadukiyi
Family: Tsurara
Nature: Plotter
Demeanor: Visionary
Essence: Pattern
Element: Water
Apparent Age: 38
Real Age: 157
Awakening: 1879


Attributes

Physical: Strength 3, Dexterity 4 (smooth-motioned), Stamina 4 (tireless)
Social: Charisma 3, Manipulation 4 (silver-tongued), Appearance 3
Mental: Perception 4 (visionary), Intelligence 5 (plotting), Wits 4 (shrewd)


Abilities

Talents: Alertness 4 (danger sense), Athletics 2, Awareness 4 (spirits), Brawl 4 (disarms), Carousing 2, Dodge 4 (duck), Fortune-Telling 4 (prophecy), Instruction 1, Intimidation 4 (veiled threats), Intuition 3, Leadership 3, Streetwise 2, Subterfuge 4 (schemes), Throwing 2
Skills: Blind-Fighting 2, Dancing 3, Drive 2, Etiquette 1, Fast-Draw 3, Firearms 3, Hypnosis 3, Meditation 3, Melee 5 (knives), Performance 1, Research 1, Ride 1, Security 1, Stealth 3, Survival 2, Torture 3
Knowledges: Academics 2, Area Knowledge (kansas city) 3, Cosmology 2, Culture 2, Enigmas 4 (twisting plots), Faerie Lore 1, Garou Lore 1, Herbalism 2, Kindred Lore 4 (sabbat), Linguistics (french, german, latin, romani, romanian) 5 (dialects), Medicine 2, Metaphysics 3, Occult 4 (prophecies), Politics 2, Romani Lore 5 (seeds), Spirit Lore 2, Traditions Lore 2, Wraith Lore 2


Advantages

Spheres: Correspondence 5 (teleportation), Entropy 4 (curses), Forces 2, Life 3, Matter 2, Mind 3, Prime 3, Spirit 2, Time 5 (perceptions)
Backgrounds: Arcane 3, Avatar 5, Blood Purity 4, Contacts 2, Destiny 5, Dream 2, Library 3, Military Force 3, Reputation 4, Resources 4, Sanctum 3, Talismans 5
Arete: 7
Willpower: 10
Quintessence (typical): 9
Paradox (permanent): 0
Tass: 50
Resonance: Dynamic (immolating) 4, Dynamic (dream-ridden) 3, Entropic (primal) 4, Entropic (bloody-minded) 5, Pattern (clockwork) 5, Pattern (web-weaving) 5
Merits: Gypsy Kin (4)
Flaws: Dark Secret: manipulating the Tsurara (1), Echoes: clocks/watches malfunction (2), Notoriety (3), Obsession: torture vampires (2)


Miscellaneous Notes

Talismans: Ursitories' Fruit
Hanging Effects: God's Favor (5 successes of personal "good luck"), Mists of the Bujo (conceals Resonance and mystickal nature), Shield (protects from psychic overstimuli and mental invasions), Through the Mists (pierce illusions), Tremors on the Web ("danger sense")
Banality (unusable): 6
Creativity: 4
Quiets: none


Combat

Style: none (streetfighting)
Special Maneuvers (Brawl): Back Roll Throw, Ear Pop, Elbow Smash, Foot Sweep, Heel Stamp, Pin, Sword Hand, Throw
Special Maneuvers (Dodge): Deflecting Punch, Disarm, Disengage, Displacement, Evasion, Kick Defense, Punch Defense, Weapon Block, Weapon Catch
Special Maneuvers (Athletics): Breakfall, Jump, Kippup, Shoulder Smash
Special Maneuvers (Melee): Disarm, Double-Strike, Great Blow, Jab, Lash, Offensive Parry, Parry, Riposte, Slash, Smash, Sweep, Thrust
Combinations (unarmed): Disarm/Sword Hand/Ear Pop; Deflecting Punch/Throw/Heavy Kick; Sword Hand/Foot Sweep/Pin
Combinations (armed): Disarm/Double-Strike/Double-Strike; Parry/Riposte/Slash/Thrust; Offensive Parry/Jab/Great Blow; Slash/Slash/Great Blow; Smash/Sweep/Great Blow
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Staff
Ranged Weapons Techniques: Javelin, Thrown Blades, Thrown Weapons
Firearms Techniques: Archaic, Assault Rifles, Handguns, Rifles, Shotguns, Submachine Guns
Common Weapons: Knife (Diff. 5, Dmg: Str+1, Conceal: P, Init. +1), Staff (Diff. 6, Dmg: Str+2, Conceal: N, Accur. +1), Colt Python (Diff. 6, Dmg: 7, Rate: 2, Clip: 6, Range: 30, Conceal: J, Ammo: hollowpoints), Remington 1100 (Diff. 6, Dmg: 10, Rate: 3, Clip: 8, Range: 20, Conceal: T, Ammo: flechettes)
Armor: Light Chain Shirt (+2 soak)

Experience Points: 8


Personality
What is this?

Career Class: Mystic
Drive: Assertive
Social Activity: Extrovert
Long Term Goals: 1) Gather the Seeds from the other Families; 2) Protect and later disperse the Seeds properly; 3) See to the defeat and extinction of the Kindred race
Short Term Goals: 1) Guide the Tsurara to successful hunts; 2) Develop magical abilities
Religion: Christianity
Politics: Autocracy
Sex: Heterosexual/Monogamous
Traits: Manipulative, Powerful, Cunning, Patient, Insightful, Visionary, Inflammatory, Exotic, Shrewd, Dedicated, Fanatical, Scheming, Omniscient, Benevolent, Helpful
Additional Notes: none

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