Unari Michi


Concept

Player: Cam
Chronicle: Circle of Blood
Status: PC
Fringe Troupe: Amalgam Kitakai
Amalgam: Kitakai
Rank: Security
Title: Enforcer
Concept: Trouble-shooter
Convention: Void Engineers
Methodology: Neutralization Specialist Corps
Nature: Machine
Demeanor: Crusader
Eidolon: Pattern
Apparent Age: 35
Real Age: 46
Empowerment: 1994


Attributes

Physical: Strength 3, Dexterity 4 (steady), Stamina 4 (relentless)
Social: Charisma 2, Manipulation 2, Appearance 2
Mental: Perception 3, Intelligence 3, Wits 4 (skillful)


Abilities

Talents: Alertness 3, Athletics 2, Awareness 3, Dodge 4 (find cover), Intimidation 2, Intuition 2, Leadership 1, Streetwise 1, Throwing 1
Skills: Drive 2, Fast-Draw 3, Firearms 5 (handguns), Hypertech 2, Martial Arts 3, Meditation 2, Melee 3, Security 3, Stealth 2
Knowledges: Anomaly Data 3, Area Knowledge (kansas city) 3, Computer 2, Law 1, Linguistics (cantonese, japanese) 2, Medicine 1, Science 1, Subdimensions 2


Advantages

Spheres: Dimensional Science 4 (gauntlet enforcement), Forces 3, Mind 2, Prime 3
Backgrounds: Cloaking 2, Construct 2, Contacts 2, Destiny 2, Devices 3, Enhancements 6, Genius 3, Resources 1
Enlightenment: 4
Willpower: 9
Primal Energy (typical): 3
Paradox (permanent): 1
Tass: 0
Resonance: Entropic (icy) 3, Static (dedicated) 4
Merits: Confidence (2), License to...Uphold the Law (3)
Flaws: Amnesia (2), Compulsion: checking weapons (1), Icy (2), Intolerance: Westerners (1)


Miscellaneous Notes

Devices: Consensual Hallucination Generator
Enhancements: Biomesh Armor, Extrasensory Access, Subdermal Transponder
Hanging Effects: Mirrorshades (scan targets for internal anomalies and reality deviance), Shield (protects from psychic overstimuli and mental invasions)
Paradox Flaws: Migraines (subdermal transponder)
Genetic Flaws: Immunity to Slight Pain (biomesh armor), High Vitamin Diet (biomesh armor), Black-Pigmented Eyes (extrasensory access)
Conditioning: 3
Banality (unusable): 8
Creativity: 0
Quiets: none


Combat

Style: Jujutsu (external/soft)
Special Maneuvers (Brawl): Back Roll Throw, Choke Hold, Dislocate Limb, Head Butt, Improved Pin, Phoenix Eye Strike, Pin, Sword Hand, Throw
Special Maneuvers (Dodge): Counter-Throw, Deflecting Punch, Disarm, Displacement, Evasion, Grappling Defense, Kick Defense, Punch Defense, Weapon Block, Weapon Catch
Special Maneuvers (Athletics): Breakfall, Jump, Kippup, Shoulder Smash
Special Maneuvers (Melee): Bash, Double-Strike, Great Blow, Jab, Offensive Parry, Parry, Riposte, Smash, Slash, Thrust
Combinations (unarmed): Disarm/Heavy Strike/Grapple/Throw; Deflecting Punch/Quick Kick/Heavy Strike; Disarm/Throw/Dislocate Limb
Combinations (armed): Slash/Slash/Slash; Slash/Thrust/Great Blow
Melee Weapons Techniques: Blunt Weapons, Blades, Fist-Loads, Polearms, Staff
Ranged Weapons Techniques: Thrown Blades, Thrown Weapons
Firearms Techniques: Assault Rifles, Energy Weapons, Handguns, Heavy Weapons, Rifles, Shotguns, Submachine Guns
Common Weapons: Glock 20 (Diff. 6, Dmg: 7, Rate: 3, Range: 25, Clip: 15, Conceal: J, Accur. +1, Init. +1, Ammo: reversed ogives), Remington 1100 (Diff. 6, Dmg: 8, Rate: 3, Range: 20, Clip: 8, Conceal: T, Ammo: standard)
Armor: Reinforced Leather Duster (+2 armor), Padded Vest (+1 armor)

Experience Points:


Personality
What is this?

Career Class: Law Enforcer
Drive: Aggressive
Social Activity: Introvert
Long Term Goals: 1) Recover past memories; 2) Serve the Union?s greater goals
Short Term Goals: 1) Serve in amalgam diligently; 2) Develop combat and investigative skills, knowledges, and procedures
Religion: Secular-Socialism
Politics: Technocracy
Sex: Heterosexual/Monogamous
Traits: Cold, Unyielding, Skilled, Alert, Loyal
Additional Notes: none

Back!