Jeffrey Miller


Concept

Player: Cam
Chronicle: Ashes of Now
Status: Semi-NPC
Rank: Chairman
Title: Chief
Amalgam: Portfolio Druthers
Concept: Cleaner
Convention: Syndicate
Methodology: Enforcers
Nature: Manager
Demeanor: Sneak
Eidolon: Dynamic
Apparent Age: 51
Real Age: 70
Empowerment: 1964


Attributes

Physical: Strength 3, Dexterity 4 (steady), Stamina 3
Social: Charisma 2, Manipulation 4 (witty), Appearance 2
Mental: Perception 3, Intelligence 3, Wits 4 (shrewd)


Abilities

Talents: Alertness 3, Athletics 2, Awareness 1, Brawl 4 (choke holds), Carousing 1, Dodge 4 (duck), Instruction 1, Intimidation 4 (threats), Intuition 2, Leadership 1, Misdirection 2, Networking 3, Streetwise 3, Style 1, Subterfuge 3, Throwing 2
Skills: Acting 2, Blind Fighting 2, Demolitions 2, Drive 2, Energy Weapons 4 (plasma casters), Etiquette 1, Fast-Draw 4 (pistol), Firearms 5 (pistols), Gunsmithing 4 (specialized ammo), Jury-Rig 1, Meditation 2, Melee 3, Security 3, Stealth 3, Survival 1, Technology 1, Torture 3
Knowledges: Academics 1, Business 2, Chemistry 2, Computer 2, Covert Culture 2, Culture 1, Economics 2, Finance 2, Kindred Data 1, Law 1, Medicine 1, Military Science 2, Occult 1, Politics 2, Science 2, Sociology 2, Superstitionist Data 2, Terrorism 2, Toxicology 4 (chemical), Union Data 2, Vice 3


Advantages

Spheres: Correspondence 2, Entropy 2, Forces 5 (nuclear power), Matter 2, Mind 4 (antipathos), Prime 3, Time 3
Backgrounds: Back-Up 3, Cloaking 4, Construct 3, Contacts 5, Destiny 4, Device 4, Genius 3, Influence 1, Laboratory 4, Requisitions 5, Resources 5, Retainers 1, Spies 4
Enlightenment: 6
Willpower: 9
Primal Energy (typical): 6
Paradox (Permanent): 0
Tass: 100
Resonance: Dynamic (bloody swath) 4, Entropic (apathetic) 3, Static (crafty) 5
Merits: Black Market Ties (4), Confidence (2), Underworld Ties (3)
Flaws: Dark Secret: killed many innocents (1), Enemy: Mafia cleaner (3), Nightmares (1)


Miscellaneous Notes

Hanging Effects: Prediction (determines enemies' attacks on Jeff moments before they occur), Shield (protects from psychic overstimuli and mental invasions), Wolf Among Sheep (enhances Cloaking effect)
Conditioning: 3
Banality (unusable): 8
Creativity: 4
Quiets: none


Combat

Style: Commando (external/soft)
Special Maneuvers (Brawl): Choke Hold, Choke Throw, Dislocate Limb, Ear Pop, Joint Lock, Sword Hand, Throw
Special Maneuvers (Dodge): Deflecting Punch, Disarm, Disengage, Displacement, Evasion, Kick Defense, Offensive Block, Punch Defense, Weapon Block, Weapon Catch
Special Maneuvers (Athletics): Breakfall, Jump, Kippup, Shoulder Smash
Special Maneuvers (Melee): Disarm, Double-Strike, Great Blow, Offensive Parry, Parry, Riposte, Slash, Thrust
Combinations (unarmed): Deflecting Punch/Dislocate Limb/Choke Hold; Displacement/Sword Hand/Choke Throw; Disarm/Throw/Joint Lock
Combinations (armed): Disarm/Double-Strike/Double-Strike; Parry/Riposte/Slash/Great Blow
Melee Weapons Techniques: Axes & Picks, Blunt Weapons, Blades, Fist-Loads, Flexible Weapons, Power Tools, Staff
Ranged Weapons Techniques: Thrown Blades, Thrown Weapons
Firearms Techniques: Assault Rifles, Energy Weapons, Handguns, Heavy Weapons, Rifles, Shotguns, Submachine Guns
Common Weapons: SigSauer P220 (Diff. 6, Dmg: 7, Rate: 3, Clip: 7, Range: 30, Conceal: J, Init. +1, Accur. +1, Ammo: explosive), Heckler & Koch P7M13 (Diff. 6, Dmg: 6, Rate: 4, Clip: 13, Range: 20, Conceal: P, Init. +1, Ammo: hollowpoints), Fianchi Law 12 (Diff. 6, Dmg: 10, Rate: 3, Clip: 8, Range: 20, Conceal: T, Ammo: flechettes), Walther WA-2000 (Diff. 8, Dmg: 10, Rate: 1, Clip: 6, Conceal: T, Init. -1, Accur. +3, Ammo: explosive), Heckler & Koch MP-5K (Diff. 7, Dmg: 6, Rate: 15, Clip: 20, Conceal: J, Accur. +1, Ammo: explosive), Mini-14 (Diff. 7, Dmg: 9, Rate: 15, Clip: 90, Conceal: T, Accur. +1, Ammo: explosive), Brass Knuckles (Diff. 6, Str+0, Conceal: P, Init. +1), Knife (Diff. 5, Str+1, Conceal: P, Init. +1)
Armor: Padded Vest (+2 soak)

Experience Points:


Personality
What is this?

Career Class: Criminal
Drive: Aggressive
Social Activity: Extrovert
Long Term Goals: 1) Take out all competition; 2) Make his organization foremost in business
Short Term Goals: 1) Bypass need for "Q" Division with own innovations; 2) Branch out interests and investments into other fields of research; 3) Amass Tass and resources
Religion: Secular-Socialism
Politics: Plutocracy
Sex: Heterosexual/Monogamous
Traits: Callous, Apathetic, Paranoid, Innovative, Urbane, Rugged, Mean, Shrewd, Wily, Secretive, Troubled
Additional Notes: none

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