Johnny Zhanshi


Concept

Player: Cam
Chronicle: Circle of Blood
Status: Semi-NPC
Fringe Troupe: Amalgam Kitakai
Amalgam: Kitakai
Rank: Man in Gray
Title: Gray Suit
Concept: Secret Agent
Convention: New World Order
Methodology: Operatives
Nature: Caretaker
Demeanor: Benefactor
Eidolon: Questing
Apparent Age: 44
Real Age: 50
Empowerment: 1988


Attributes

Physical: Strength 3, Dexterity 3, Stamina 3
Social: Charisma 4 (urbane), Manipulation 4 (smooth), Appearance 2
Mental: Perception 4 (intuitive), Intelligence 4 (discerning), Wits 4 (quick response)


Abilities

Talents: Alertness 3, Athletics 2, Awareness 2, Dodge 4 (find cover), Intimidation 4 (veiled threats), Intuition 3, Leadership 3, Oral Expression 2, Streetwise 2, Subterfuge 3, Throwing 1
Skills: Acting 4 (undercover), Blind-Fighting 2, Drive 3, Etiquette 2, Fast-Draw 3, Firearms 5 (handguns), Martial Arts 3, Meditation 2, Mechanic 1, Melee 2, Research 1, Security 2, Stealth 3, Torture 2
Knowledges: Computer 3, Covert Culture 3, Culture 3, First Aid 1, Investigation 3, Kuei-jin Data 1, Law 1, Linguistics (cantonese, japanese, korean, putonghua) 3, Psychology 3, Science 1, Technocracy Data 3, Traditions Data 2, Vice 2


Advantages

Spheres: Correspondence 2, Entropy 4 (fortune), Forces 3, Mind 4 (misdirection)
Backgrounds: Back-Up 2, Cloaking 3, Construct 2, Destiny 1, Genius 3, Resources 3, Spies 3
Enlightenment: 5
Willpower: 8
Primal Energy (typical): 3
Tass: 0
Resonance: Dynamic (passionate) 3, Static (unshakable) 3
Merits: License to...Break the Law in the Course of Duty (5)
Flaws: Addiction: nicotine (1)


Miscellaneous Notes

Hanging Effects: Shield (protects from psychic overstimuli and mental invasions)
Conditioning: 3
Banality (unusable): 7
Creativity: 3
Quiets: none


Combat

Style: Wing Chun (external/hard)
Special Maneuvers (Brawl): Foot Sweep, Heel Stamp, Spinning Thrust Kick, Sword Hand, Throw
Special Maneuvers (Dodge): Deflecting Punch, Disarm, Displacement, Evasion, Kick Defense, Offensive Block, Punch Defense, Weapon Block, Weapon Catch
Special Maneuvers (Athletics): Breakfall, Jump, Kippup, Shoulder Smash
Special Maneuvers (Melee): Double-Strike, Great Blow, Parry, Slash
Combinations (unarmed): Disarm/Quick Kick/Spinning Thrust Kick; Deflecting Punch/Sword Hand/Throw
Combinations (armed): Slash/Double-Strike/Great Blow
Melee Weapons Techniques: Blunt Weapons, Blades, Fist-Loads, Polearms, Staff
Ranged Weapons Techniques: Thrown Blades, Thrown Weapons
Firearms Techniques: Assault Rifles, Handguns, Heavy Weapons, Rifles, Shotguns, Submachine Guns
Common Weapons: SigSauer P220 (Diff. 6, Dmg: 7, Rate: 3, Clip: 7, Conceal: J, Range: 30, Init. +1, Accur. +1, Ammo: explosive), Ithaca M37 (Diff. 6, Dmg: 10, Rate: 1, Clip: 5, Conceal: T, Range: 20, Ammo: explosive), Voss BC (Diff. 6, Dmg: 6, Rate: 3, Clip: 8, Conceal: J, Range: 20, Ammo: hollowpoints), Knife (Diff. 5, Dmg: Str+1, Conceal: J, Init. +1)
Armor: Padded Vest (+1 armor)

Experience Points:


Personality
What is this?

Career Class: Spy
Drive: Aggressive
Social Activity: Extrovert
Long Term Goals: 1) Earn promotions (to MiW eventually); 2) Maintain local surveillence on Kitakai & RDs
Short Term Goals: 1) Get to know Beneficiaries' mentalities better; 2) Develop data on RDs
Religion: Secular-Socialism
Politics: Technocracy
Sex: Heterosexual/Monogamous
Traits: Cool, Crisp, Rational, Focused, Driven, Passionate, Just, Manipulative
Additional Notes: none

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