Talbot Pine


Concept

Player: Cam
Chronicle: Golden Nights
Status: PC
Rank: Primary Investigator
Amalgam: Project Ersatz
Title: Biochemist
Concept: Genetic Tinkerer
Convention: Progenitors
Methodology: Genegineers
Nature: Theorist
Demeanor: Mad Scientist
Eidolon: Questing
Apparent Age: 75
Real Age: 84
Empowerment: 1951


Attributes

Physical: Strength 2, Dexterity 2, Stamina 2
Social: Charisma 1, Manipulation 1, Appearance 1
Mental: Perception 5 (probing) Intelligence 5 (genius), Wits 5 (shrewd)


Abilities

Talents: Alertness 1, Intimidation 2, Intuition 3, Leadership 2
Skills: Biotech 5 (genegineering), Drive 1, Etiquette 1, Firearms 1, Jury-Rig 3, Meditation 1, Security 2, Technology 2
Knowledge: Academics 3, Alien Data 1, Biology 5 (microbiology), Chemistry 5 (biochemistry), Computer 2, Garou Data 1, Genetics 5 (genegineering), Investigation 1, Kindred Data 1, Linguistics (latin) 1, Medicine 5 (gene therapy), Occult 1, Politics 2, Science 3, Superstitionist Data 1, Union Data 4 (progenitors)


Advantages

Spheres: Entropy 2, Life 5 (creation), Mind 4 (emotions), Prime 4 (filling Patterns)
Backgrounds: Backup 2, Cloaking 3, Destiny 2, Genius 4, Laboratory 5, Library 3, Resources 3
Enlightenment: 5
Willpower: 8
Primal Energy (typical): 4
Paradox (Permanent): 0
Tass: 0
Resonance: Dynamic (evolving) 4, Entropic 4 (senescence) 4, Static (perfection) 5
Merits: Ability Aptitude: Biotech (2), License to Practice Medicine (2)
Flaws: Absent-Minded (3), Age (1)


Miscellaneous Notes

Hanging Effects: Shield (protects from psychic overstimuli and mental invasions)
Conditioning: 2
Banality (unusable): 8
Creativity: 1
Quiets: none


Combat

Style: none (streetfighting)
Special Maneuvers (Brawl): none
Special Maneuvers (Dodge): none
Special Maneuvers (Athletics): none
Special Maneuvers (Melee): none
Combinations (unarmed): none
Combinations (armed): none
Melee Weapons Techniques: Fist-Loads
Ranged Weapons Techniques: none
Firearms Techniques: Handguns, Rifles
Common Weapons: Ruger Redhawk (Diff. 6, Dmg: 6, Rate: 2, Clip: 6, Range: 50, Conceal: T, Ammo: standard or sedative darts)
Armor: none

Experience Points:


Personality
What is this?

Career Class: Scientist
Drive: Assertive
Social Activity: Introvert
Long Term Goals: 1) Perfect the human genetic code; 2) Stretch out his lifespan just a little bit longer
Short Term Goals: 1) Examine Haya carefully; 2) Help Dr. Mill beat his secret addiction
Religion: Agnosticism
Politics: Technocracy
Sex: Heterosexual/Monogamous
Traits: Gruff, Fossil-like, Elderly, Arcadian, Countrified, Prodigy, Ingenious, Gifted, Stoic, Harsh, Surly, Grumpy
Additional Notes: none

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