Ai Tsurumi


Concept

Player: Cam
Chronicle: Circle of Blood
Status: PC
Fringe Troupe: Amalgam Kitakai
Amalgam: none
Rank: Armature
Title: Sergeant
Concept: Cyborg Badass
Convention: Iteration X
Methodology: BioMechanics/Shock Corps
Nature: Machine
Demeanor: Investigator
Eilodon: Dynamic
Apparent Age: 28
Real Age: 30
Empowerment: 1991


Attributes

Physical: Strength 4 (strong grip), Dexterity 4 (steady), Stamina 4 (enduring)
Social: Charisma 2, Manipulation 2, Appearance 3
Mental: Perception 2, Intelligence 3, Wits 4 (pragmatic)


Abilities

Talents: Alertness 3, Athletics 3, Awareness 1, Dodge 4 (leaps), Intimidation 2, Intuition 1, Misdirection 1, Throwing 2
Skills: Artillery 1, Biotech 2, Blind Fighting 1, Drive 2, Energy Weapons 3, Fast-Draw 2, Firearms 4 (assault rifles), Heavy Weapons 1, Jetpack 1, Martial Arts 3, Mechanic 1, Meditation 1, Melee 2, Security 1, Stealth 3, Survival 1
Knowledges: Computer 2, Culture 1, Hengeyokai Data 1, Investigation 1, Linguistics (japanese) 1, Medicine 1, Military Science 1, Science 2, Superstitionists Data 1, Union Data 2


Advantages

Spheres: Forces 3, Life 3, Matter 2, Mind 1, Prime 2
Backgrounds: Backup 1, Cloaking 2, Construct 3, Destiny 3, Enhancements 7, Genius 3, Resources 1
Enlightenment: 3
Willpower: 8
Primal Energy (typical): 3
Permanent Paradox: 3
Tass: 0
Resonance: Dynamic (reloading) 3, Static (precise) 1
Merits: none
Flaws: Faulty Enhancements (3)


Miscellaneous Notes

Enhancements: Biomesh Armor, Implant Plasma Cannon, Skeletal Enhancement
Hanging Effects: Deviance Scan (detects Primal Energy sources in nearby persons), Shield (protects from psychic overstimuli and mental invasions)
Paradox Flaws: Calciate Rejection (skeletal enhancement), Radiation Burning (implant plasma cannon), Seam-Splitting (biomesh armor)
Conditioning: 7
Banality (unusable): 8
Creativity: 3
Quiets: none


Combat

Style: Jujutsu (external/soft)
Special Manuevers (Brawl): Aerial Throw, Back Roll Throw, Choke Hold, Phoenix Eye Fist, Pin, Reversal, Suplex, Sword Hand, Throw
Special Manuevers (Dodge): Counter-Reversal, Counter-Throw, Deflecting Punch, Disarm, Disengage, Displacement, Evasion, Kick Defense, Offensive Block, Punch Defense, Weapon Block, Weapon Catch
Special Manuevers (Athletics): Backflip, Breakfall, Duck'n'Roll, Jump, Kippup, Maritime Combat, Shoulder Smash
Special Manuevers (Melee): Double-Strike, Great Blow, Parry, Slash
Combinations (unarmed): Reversal/Suplex/Pin; Displacement/Phoenix Eye Fist/Throw; Disarm/Sword Hand/Back Roll Throw
Combinations (armed): Slash/Double-Strike/Great Blow
Melee Weapons Techniques: Blunt Weapons, Blades, Fist-Loads, Polearms, Staff
Ranged Weapons Techniques: Thrown Blades, Thrown Weapons
Firearms Techniques: Assault Rifles, Energy Weapons, Handguns, Heavy Weapons, Rifles, Shotguns, Submachine Guns
Common Weapons: Implant Plasma Cannon (Diff. 7, Dmg: special, Rate: 1, Clip: 30, Conceal: special, Range: 200, Accur. +1, Ammo: special), Glock 22 (Diff. 6, Dmg: 7, Rate: 3, Clip: 15, Conceal: J, Range: 25, Accur. +1, Ammo: explosive), Heckler & Koch MP-5K (Diff. 6, Dmg: 7, Rate: 15, Clip: 30, Conceal: J, Range: 30, Init. +1, Accur. +1, Ammo: explosive), Mini-14 (Diff. 7, Dmg: 9, Rate: 15, Clip: 30, Conceal: T, Range: 200, Accur. +1, Ammo: explosive), USAS 12 (Diff. 6, Dmg: 10, Rate: 6, Clip: 20, Conceal: N, Range: 20, Accur. +1, Ammo: flechettes), Knife (Diff. 5, Dmg: Str+1, Conceal: J, Init. +1)
Armor: Kevlar Vest (+3 soak, -1 Dex)

Experience Points:


Personality
What is this?

Career Class: Warrior
Drive: Assertive
Social Activity: Introvert
Long Term Goals: 1) Become the perfect cybernetic model; 2) Help the Zaibatsu overwhelm all competition
Short Term Goals: 1) Get a good BioMechanic to help fix implant problems; 2) Scope out local Reality Deviants and their territories
Religion: Secular-Socialism
Politics: Technocracy
Sex: Bisexual/Monogamous
Traits: Driven, Tenacious, Deadly, Quiet, Introspective, Resourceful, Level-Headed, Technical
Additional Notes: none